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Thread Statistics | Show CCP posts - 1 post(s) |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.12 11:33:00 -
[1]
Originally by: Jalif Eve isn't anymore about the skills Eve is now more about what you can do with those skills.
Basicly, CCP is rewarding the players who are smart. (If you don't understand this, you don't belong to the last group)
No, CCP is rewarding those players who messed things up the first time around.
Under the old system, players who read up on how the games worked and did a bit of thinking had an advantage. That will no longer be the case.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.12 11:35:00 -
[2]
Originally by: Insa Rexion
Originally by: Nestor Troy I totally agree with op. For example an old character training carrier level V just respecs his attributes with max possible perception/willpower and gets crazy sp/hour during that skill.
The newer players like the op mentioned have to change skillsets and really don't benefit much from this until they have high rank level V skills to train.
I do understand the frustration of some people having loads of charisma and I agree you should be able to tweak one attrib once. And then simply never again.
I agree with this, most folk are not grasping that tis will not be a boon to noobs that ****es off vet....just the opposite. Noobs will no way in hell be able to take advantage of this in a min/max way but veterans will be able to and most likely will do so..
this is a noob nerf disguised as a buff.
My thoughts exactly.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.12 11:40:00 -
[3]
Originally by: Kahega Amielden
And you WILL have that happen, as no one really trains ONLY per/wil or INT/Mem or whatever skills for 6 months at a time except in very very rare circumstances (Character farming).
Actually, I've been doing just that for the last three years or so.
For example, I've just spent about the last six months taking Amarr Carrier and a load of other ship skills up to V.
I could also spend six months focusing solely on missile skills, or six months getting that last level of Fighters as well as maxing out a load of other drone skills.
I can do this becuase I'm a vet who has all of the essential skills already. New players don't have that luxury.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 09:15:00 -
[4]
Originally by: James Malice Edited by: James Malice on 13/02/2009 07:31:01 Stop looking into This
And wait to see what actualy happens. Remember, nothing is absolute. If it turns out that it breaks the game when they add it, they'll change it. It's in freaking beta for crying out loud, and we're all acting, on both sides, as if the way the system is now is the way it will be when they bring it out of beta.
BETA MEANS TEST! let them test it and make some changes before you bash it. XD
I just tore a hole in any argument you have used and will ever come up with on this topic. I suggest we discontinue until we see some results from beta.
OFF TO BED NOW! 'cus it's 2:30 AM here. XD
Yes it's in beta, which means that if we can see a flaw in the way it works, we have a duty to say so.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 09:17:00 -
[5]
Originally by: Silence Duegood Edited by: Silence Duegood on 13/02/2009 06:57:33
So, final draft - and I'm waiting for anyone to explain where I may be wrong. And I most certainly mean that, I hope I am wrong.
Fact - At any given time in EVE only two attributes are relevant. Period. Anytime you're training you are using two of five attributes in the game.
Fact - After about 30 or 40 million skill points it is very easy to focus on one 'group' of skills (a 'group' meaning skills using the same primary and secondary attributes - ie. Int and Mem). At this point it is simple to train only a single 'group' for six months.
Fact - With the new respec system any given player can spike two attributes, and then train that 'group' for six months. If need be they'll switch after six months.
Therefore, there will exist a situation where an optimal path exists for training after having reached a certain amount of skill points (my guess is about 40 million), and the new respec system will allow an optimal path to exist since (and this is the key to the problem) *any* two attributes can be spiked.
EVE will become a game of two optimal attributes spiked at all times for optimal training using this new system. It would be easier to simplify the system by getting entirely rid of the three irrelevant attributes in the game, forgetting the respec system as an ISK sink, and just giving everyone the two spiked attributes so they don't have to bother respeccing every six months.
None of this is opinion. It's all fact. If people choose not to use it that does not create balance. An optimal path still exists. Not to mention, one glaring problem with this proposed change is how heavily biased it is toward helping vets of the game, while hurting newer players.
An excellent summary, though I'd say that it becomes easy to focus on a small number of skills before then - I think that it's more than possible to spend six months on a single pair of attributes by 20m SP.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 09:19:00 -
[6]
Originally by: Verx Interis Please give me a period where you ONLY trained int/mem skills for SIX WHOLE MONTHS.
Kthx.
There have been a couple of times when I've spent that long training them up.
And I know for a fact that Dr Caymus has spent nearly six years focusing on Int and Mem skills
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 11:18:00 -
[7]
Originally by: Delkin Does anyone know where the Amarr trainer is coz i need to respec my talents?
Delve  |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 14:35:00 -
[8]
Originally by: Concorduck Firstly: OP isn't stating facts, OP is whining
Want to know a fact?
Fact: People won't learn all the skill in eve in any case
True
Quote:
Fact: Attributes redistribution is a feature like Training Skills
Features can be bad as well as good.
Quote: Fact: You CAN play the game without Training Skills
Unless you want to do anything in the game
Quote: Fact: You CAN Train Skill without having to Redistribuite
Unless you want to train at the same rate as the min/maxers
Quote: Fact: 5 Attributes aren't 2 Attributes. However you think it, they're still 5 Attributes.
Five attributes, that you can effectively change to be whatever you want them to be. What's the point of having them if everyone's attributes are effectively the same? |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 15:33:00 -
[9]
Originally by: Concorduck
If you want a fight on everybody opinions, let me tell you that you're a moron forum trolls with 12 yo experience and a 8yo brain, and you lack common sense, sexual activity of any kind.
I'm sure that you win many debates with such a revolutionary technique.
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 15:48:00 -
[10]
Edited by: Rodj Blake on 13/02/2009 15:47:59
Originally by: Concorduck
Originally by: Rodj Blake
Originally by: Concorduck
If you want a fight on everybody opinions, let me tell you that you're a moron forum trolls with 12 yo experience and a 8yo brain, and you lack common sense, sexual activity of any kind.
I'm sure that you win won many debates with such a revolutionary technique.
and yes, i did, because people can't just fight on facts
So when will you actually bring some relevant facts to the discussion, rather than just trolling and misquoting? |
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 16:01:00 -
[11]
Originally by: Concorduck
Quote:
So when will you actually bring some relevant facts to the discussion, rather than just trolling and misquoting?
i did, post number 118 in this thread.
but, ofc, you can still ***** about your "supposedly best system" and keep whining on the upcoming nerf of attributes redistribution even after facts are presented. hope you didn't leave the lights on in your cave.
I refer you to my response |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.13 18:14:00 -
[12]
Edited by: Rodj Blake on 13/02/2009 18:14:33
Originally by: Concorduck Ok, i'll point something out the clueless defending their point with multi-quoting and Stating their OPINIONS.
You MUST Change attributes ONCE every 6 months to that OP scenarios to apply. even so, you need extensive EVEmon planning and you'll be sitting in uselessness for one year over that plan.
now, having TWO attributes instead of FIVE will ruin this system, a system that took 5 years to perfetionate and is still working great. NO, this change won't improve it. NO, having two attributes isn't funny.
want a fact? here's your dailfy what the fact:
Implants and Pirate Implants. AHAH OH WOW, just WOW. you're gonna ruin it completely, you would have only 2 attributes enhancers and 3 more implants slot to fill with the only bonus. laughable on many levels.
I'm glad that you agree with me that the current system is working great. So why change it?
And yes, people who min/max right off the bat under the new system will be sitting on a useless character for a year. But look at the current advice that's given to new players to max out their learning skills ASAP. Do you really think that new in the future there won't be heaps of advice to newbies to essentially gimp their characters for a year in order to maximise the long-term effects of the new system? And won't that put a lot of new players off? |
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